The Time Slider gets further workflow improvements, with the option to color code keys, as shown above, and the viewport now updating when you - or -drag keys. The GPU Cache plugin, used to speed up playback of complex rigs, now lets users start the cache at a specific frame and there are 12 new rigging math nodes.Īnimation: workflow improvements to the Time Slider and Graph Editor There are also a number of workflow improvements, including the option to copy and paste nodes and materials, and to drag and drop files from an external file browser.Ĭharacter rigging: updates to Proximity Wrap and the GPU Cacheįor character rigging, the Proximity Wrap deformer gets a new Snap mode for when the existing Surface mode creates unwanted deformations. In addition, it is now possible to use relative USD paths as well as absolute paths, and the LookdevX graph is now controlled by global color management preferences. New features in LookdevX 1.2 include the option to solo nodes and a new dynamic port workflow, for working with one unified shader rather than multiple separate shaders. LookdevX, Maya’s new toolset for creating USD shading graphs, gets a more substantial update. The underlying algorithm, ReForm, has been updated, with processing now “up to 30% faster”. Retopologize, Maya’s automated retopology system, gets another update, with the Symmetry options now respecting the new feature preservation options added in Maya 2024. Retopology: speed boosts and better feature preservation in Retopologize Maya Creative, the cut-down edition of the software for small studios, has also been updated. The first update to Maya for six months, it features updates to key toolsets including retopology, look development, character rigging and animation, and to the USD for Maya plugin. New features in Maya 2024.2 include the option to solo nodes in LookdevX, the software’s new look dev toolset, making it easier to debug USD shading graphs.Īutodesk has released Maya 2024.2, the new version of its modelling and animation software.
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